I really like this mashup and I think it is done well. I am a big fan of games where action is tied to the rhythm like Crypt of the Necrodancer, plus I used to play Touhou games so this is up my alley. For the SHMUP parts, the mechanics are implemented well, the focus speed is perfect, and there are decent enemy attack patterns.. But the sounds… the audio is killing me. I hope that the beats would be in harmony and in key with proper music in the future, not just a metronome tick.
The beat timing seems like it is out of sync with the metronome. I can hit the beat consistently, then suddenly can’t, then it comes back while I maintained the same rhythm, and then it goes away. I’m not sure what’s going on there. If the rhythm mechanics are refined and if there are even more options/actions to perform with the beat than just hitting attack, I’m sure this game would be really awesome.
I like that the main character’s name has something to do with sound; was a bit surprised to not see the boss’ name being something cheesy to match the theme like Otonashi Shizuko or something. The characters look ok but more effects/animation and a better background with less striking colors would be appreciated.
Overall, I had good fun playing Melody Project (I also fun with Projekt Melody). It really has great potential and I look forward to seeing it being developed further. Great job!