Okay, this game is amazing. you really nailed the feeling of wanting to f*****g kill that goddes.
just finished the alpha and i need to say i am so enraged and angry (which is actually a good thing scince i cant wait for the full release to see what happns next)
but i got some critique points as well.
some of the features feel really frustrating, especially that seemingly random finisher.
you just used a book and want to use the buffs on you and suddenly a finisher which wakes up the enemy. maybe you could make it so the finisher only activates on attacks and not on supports, which would be amazing.
and while we are at buffs and debuffs for that matter. i feel like they are somewhat short. its nice to be able to double up on your buffs but them lasting for only one round after gives a feeling on unnessissarity. "why should i use a book and thwo turns of buffs just for one attack/defense". maybe adding another round or making them dissappear gradually(lvl 2 buff is 1 round and you go back to a lvl 1 buff afterwards for another round) would fix this "issue".
and one last issue, the sound. there are some people (like me) who usually regulate thier sound to the minimum and let the rest be handled by physical or windows settings. so naturally i lowered the sound to 20 and let the rest be handled by those. but the first level up killed my eardrums... it would be nice if the in game sound options would effect the level up sequence as well :D
but as i said, amazing work especially on the story which does great work giving emotions.