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I think I know where you went wrong - source, someone who did the exact same thing:

*SPOILERS - light ones, anyway*

- If you're lovers with Tocchan and keep visiting him at the agency while he's there, you'll get a number of scenes. The last one, I think, is where he decides whether to stay or go.  So if you restore a few weeks back from the end and visit him like a fiend, you'll probably get a happier ending, or at least I did. As far as I can tell, you only need the full love meter for the last scene. I suspect whatever variable controls the good end is set to by default, so even if you never get the conversation, it treats it like you chose the wrong choice.

*END OF SPOILERS*

- As a side note, making the thing that controls the type of ending you get easily missable by people who just do dates or don't realize that you keep getting different scenes if you visit them in town is probably a first for me!  Threw me for a loop, but I kind of like it... I'm romancing Shuu now (and god, so adorable), and it's made me basically stalk him around town like the obsessed lunatic I am.  I've seen some funny stuff that I would have otherwise totally missed. :)

Yeah, this is basically it. The event progression is locked during daytime events, while dating on the weekends serve the purpose of increasing the love meter (and going to sexy night dating period). 

I wonder if there's any in-game tutorial I can put to make this easier to players? 

I think you've put too much effort into this fabulous game, tsk, tsk. Years of playing dating sims with only one event per location have left us poor players unprepared for this sudden flood of options.  XD

Seriously, though, there's also a tendency in games to 'level up' - you chat with them to get their phone number, then you call them and chat to get up to lover, then you're lovers and you go on dates. Usually you don't go back to the earlier stages once the new ones are unlocked, so that might lead some people (er, me) to think of daytime things as less important.  

Maybe a message popping up after their first time reminding people that a good relationship involves more than just dates?  Or a sulky love interest pointing out that you never see them anymore for anything except sex, since god knows that's what would happen in real life. ^_^  Or actually, what about the star system used until you become lovers? That could empty out and track event progression afterwards, to nudge people that there's something they should be doing.

I'm not 100% sure you need anything, but if you do, I'm sure you'll come up with something awesome.  

...this reply got way too long, sorry. Can you tell I love your game?  The voiced version is going to be the cause of death at my autopsy. 

<3 <3 <3

I'm glad you're liking this game so much! xD

Hmm, yeah... I hope by the release of guide, people will understand more about the game and not miss any of the events I've written (that might be hidden) because that will be a waste xD

I am!  You should be so proud of what you've made, it's wonderful. :)

Is there a place people are putting guide things yet while we wait for your fabulous art-filled version? I keep a file with things like correct audition choices, criteria for unlocked sexy scenes, events, etc, and I'd put what's there up to help people if there was a spot to do it.