Thank you so much for playing and giving such detailed feedback!
I appreciate that you found lots of the little details I added and yea I think I spent about 20 days learning and tweaking the lighting haha.
About the basher I wanted to make it optional, but then I tweaked the enemies to make them harder (a little too hard) and forgot to go back and look at that area. When my friend and I were play testing we both knew to pick that up and forgot to try a run without it.
The enemies are l rough and no you need to just tank the damage, which is boring, but was not something I focused on hah.
The puzzle link is a tough one as I wanted a kind of "ooh what did that do", but all I really got was "no idea what that did", maybe a cut scene showing the thing would help in future, it's a very good point to raise.
The doors themselves were meant to have screens to help you out a little bit but the content creation for them was near the bottom of the list 😉
Mini game difficulty came up so much and in hind sight I would have prioritised making the games bigger (it was on the list). Inverting the sequence is a great idea and something that I did not consider.
Thank you for playing and I hope you continue. Again I cannot thank you enough for the amazing feedback