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Thank you so much for playing and giving such detailed feedback!

I appreciate that you found lots of the little details I added and yea I think I spent about 20 days learning and tweaking the lighting haha.

About the basher I wanted to make it optional, but then I tweaked the enemies to make them harder (a little too hard) and forgot to go back and look at that area. When my friend and I were play testing we both knew to pick that up and forgot to try a run without it.

The enemies are l rough and no you need to just tank the damage, which is boring, but was not something I focused on hah.

The puzzle link is a tough one as I wanted a kind of "ooh what did that do", but all I really got was "no idea what that did", maybe a cut scene showing the thing would help in future, it's a very good point to raise. 

The doors themselves were meant to have screens to help you out a little bit but the content creation for them was near the bottom of the list 😉

Mini game difficulty came up so much and in hind sight I would have prioritised making the games bigger (it was on the list).  Inverting the sequence is a great idea and something that I did not consider.

Thank you for playing and I hope you continue. Again I cannot thank you enough for the amazing feedback