Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I really liked the look of this game. Once I got into the upper levels I got a real Celeste sort of vibe (specifically the hotel) which I found really pleasing. Unfortunately, the controls really held this game back. The wall jump was super unintuitive and frustrating to use, and the spike puzzles themselves were so unforgiving that I wasn't able to proceed past meeting the character that talks about Valentine's (I was missing whatever I needed to get through the next room, and I was also unable to escape through the lower level of the building due to the respawn point). 

In terms of the wall jump, It looks like others have mentioned it, but it was very unintuitive in two ways, 1) touching a wall would immediately bounce you off of it if you jumped and b) the timing felt a little bit off in terms of doing multi-bounce wall jumps. I'm not sure why, but I never really got the hang of it and just ended up spamming the jump button.

That said, the multi-direction dash that I got actually felt really good. I love that sort of ability and it was a joy to use. Keep pushing at it, get some better controls and more forgiving movement puzzles in this game and I'd love to see more of it, I really did enjoy the presentation. Keep it up!

Thank you, I didn't have a lot of time to make the levels so I definitely made some of them harder then what I would have liked.  also good to know about the placing of the checkpoints.

Thanks for the feedback on the wall jump and dash. This was my first time making a game with Godot without strictly following a tutorial series so I appreciate the feedback.