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I’m a big fan of “pick a trajectory and force” as a mechanic in games, going back to GORILLA.BAS on DOS, the Worms games, etc. And I love roguelikes as well. So this is right up my alley. I also experienced the shot changing directions when interacting with the UI, but that was the only major issue I encountered. The tracer powerup would be more useful if it gave a slight hint of deflection angle.

Really impressive work for 7 days. Obviously there could be more Content, but it feels very complete and self-contained in its current state. I’m definitely planning to come back to this one.