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Notable mention for Fairy, low mana cost for 50% heal is great for salvaging 'oopsies' during questing, especially if you built an HP tank.

(+1)

I'd put Fairies  on the Overrated list.   I did a no-spellcasting run for shits and giggles and wasn't bothered by the  lack of mid-fight healing at all.   Combat NPCs can  take out quite a few foes    before the enemies  get their turns    and I  had Daisy use Attract to keep the most annoying enemy locked down.

Don't have to heal mid-fight if the enemies can barely attack.

Yeah this is my problem with Fairies and their racial heal. The maluses they take to have this heal are WAY too high for how useless it is past the early game. A loss of 30% on base hp, -20% Melee damage (this is pretty damning itself), and -20% in collection (also pretty damning). All that for +8 magic attack (literally nothing later), +25 evasion (I don't seem to notice this at all as assassins still murder my fairies easily), and a 50% heal that not only has a mana cost but is also restricted to once a day. 

Assuming you use the fairy early you will probably need to heal at least once every 3 - 4 fights, early fights give you about 5ish gold so you can do about 6-8 fights a day and get 30 - 40 gold. So not worth it. If you get one to mid game, you'll find that you either don't need to heal at all, or you'll regen whatever mana you spend on healing  or even worse you'll heal them to full with a spell that costs less mana than the once a day Fairy heal. Oh and they also get access to Druid, which is...ok I guess. The best thing about it is the +20% earth damage, but you can also get it on races that don't have gigantic maluses.