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(1 edit) (+1)

thanks.... the music static is really due to the web based build which struggles as the sound processing has to be in the main thread, and occasionally it's not getting the cpu cycles, which leads to static... was it worse when the gas was switched on? I possibly should have released a exe version, which doesn't really suffer (as the sound engine can work in a second thread) - but figured most people would play the web build anyhow.

Apologies for the bug I play tested a fair bit but didn't find that issue - but based on your description am pretty sure I know what it is. There is still quite a lot of the world to open up, powers to find, changes to the environment, but fully accept I probably should have spent more of the time I spent creating that on polish and movement mechanics, but you pick your battles and interests, and drawing/implementing gas masks, water pistols, jet packs, sleeping dionsaurs and escaped clones (some spoilers for bits of the game you missed) was just too much fun to ignore.

I do hope to release a more polished version in the future, thanks again for the play and feedback, truly usefull.

(in case you want to see a playthrough and some of the areas you missed, you got to about 3:30)