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(+1)

Thank you so much for your feedback! Your towns look amazing, much better than anything I've built!

- Taverns: I keep revamping the way taverns/happiness work. In 0.1, taverns increase household happiness, and global happiness is affected to average household happiness. However, I didn't like how it makes taverns feel like a requirement than a choice, so patch 0.11 will have a completely different implementation, which will hopefully be a bit more clear and flexible :)

- HUD: Good idea on the disappearing HUD! I do want to keep things minimal. I'm planning to implement construction animations, at which point there will be in-world visual feedback on the construction progress.

- Priority: I've already implemented a change to job priority, which will be in 0.11, where citizens will construct things in the order they're placed. Hopefully that will make things feel more controlled. I think it does sound useful for players to be able to prioritize a building individually as well; I'll try to figure out a way I can do that without introducing too much micromanagement.

Thank you for your music composition sample and offer, I will definitely keep it in mind.