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(1 edit)

Please, for the love of everything sacred, make this into a fully fleshed out game. This is everything I like in games mushed together and I love it!
The one thing I'd like to see added that actually feels a little bad at the moment is control rebinding. I'd much prefer to use the numpad for 8-directional walking like this. And using the mouse to click in menus where you've selected and not where the actual mouse pointer is was pretty confusing for a while, same for attacking obviously, so I'd have rather used keyboard for that too but the key that is there for that is a bit awkwardly positioned.

Other than that, just more variety and this game would be pure gold :)

(+1)

Thanks for playing and the kind words! I've added numpad controls in the latest update. Let me know if that works for you. Thanks!

Yes having both hands on the keyboard (right on the numpad and left on the old action buttons) makes it all feel a lot more natural, at least to someone quite used to classic roguelikes. And no misclicks happened in this playthrough :)

Finally got to floor 11 and wow, that's quite the jump in difficulty (doesn't help that I started in a room with 4 of those blue dudes.)


Discovered some new things though. When getting out the grid to aim you can't use numpad to turn around, just the old keys. 

The other was that I once saw a dog in a + shaped crossway where it was in one of the paths but visually it was in another one diagonally from it (but the map showed the true position) and when I stood where its graphics showed it to be, it attacked against the tile where it really stood to hurt me. Odd glitch.

Again, great game, its only flaws born out of the time constraints of the jam. 

If you ever go ahead and expand it I'd love to lend some help with playtesting and/or graphics if you need a hand with that.

Saw the same error where an enemy was graphically on a diagonal tile away from where it really was and I had to look at the map to see its true location, this time with a zombie in an open room so it doesn't seem to be geometry specific or enemy type specific. The only thing that's been the same between the two times I encountered the bug is there being a wall next to an enemy's real position but that's not much to go by =P

Another thing I've noticed is that rarely but sometimes you can see the outside walls of a room, at first I thought it was perhaps secret areas that could be accessed because I only saw a single tile of it the first few times but my last run I saw it for an entire corridor.

(+1)

I totally agree about expanding it into a full game! I'd buy it for sure!