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This was definitely very fun to play! We had a few stumbles figuring out the rules, but were able to get started playing very quickly and made a good story together. I played it with three friends, so four players, and I used a dice roller to randomly pick memories and events from the cards. The cards were definitely helpful, as having some inspiration is always a good starting point. We played this game fully online, and I simply sent each player the cards they rolled.

I also liked that the memories were each tied to a positive emotion. It made the stakes very intimate and personal. You can save the world, but at the cost of your dearest memories. It's an unusual sacrifice that I haven't seen before.

In terms of playing the game, we ended up not really using the "If you know how it started/ended" rules. We just said what we were going to change with the scene and then rolled, changing the scene according to the roll. We figured out after the second scene that using magic was always better, since you get that +1, so we started trying to use magic for everything. By the time we got to the sixth scene, though, we definitely had to get clever to come up with new adjectives! That was an effective limitation that got more restrictive as time went on.

One thing we realized was that if the very first person who tries to affect the scene rolls a 6, the scene ends immediately. That can feel kind of frustrating, because then the other players don't get a chance to engage. We started doing rounds instead, where each player got to roll once to try and change the scene, and then at the end of each round we decided whether the scene was finished or not.

We enjoyed using the anomalies to screw around with the scene, and after we realized how to use them, were able to immediately spend every anomaly we gained, so ending up with unused anomalies wasn't really a threat.

Another thing that tripped us up, narrative-wise, was how going through each memory affected the others. This is partially because we built an interlocking timeline, where the memories all affected each other. If we managed to eliminate the very first memory, but the second memory depended on the previous one existing, it's unclear whether we should incorporate the changes or move forward without them. We decided that all the changes would take effect at once when we returned to the future.

At the end, it is mentioned that we have saved the day in the end of the Playing the Game instructions, but I expected it to be inside the Resolution, so I missed it initially. It's also unclear - and kind of boring - what to do when a scene didn't generate ANY anomalies. We decided to roll 2d6 with advantage if you had a lucky scene like that. Overall, this was a VERY fun game that I would play again! Definitely worth $5-10.