Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

thanks glad you saw the improvement, the movent code is largely the same set of libraries I put together for PV, and suffers many of the same issues (I got too carried away world building to find time for fundemental movement code). If I do a third entry, creating a fun movement mechanic is the first thing I plan to address (then again I said that this time too).

The gas was meant to act  as a locked door with the mask being the key  (as well as an obstacle to be timed) hence I ended up making it too deadly... but even accounting for that I know I can have done it in a fashion that was less annoying!

The boss fight is very rushed... I had an idea where the boss would have different states and the orbs would have responded in kind, eg a defensive state where they circled him, an attacking one where they flew out in all directions, but I never found the time, and I know a few sound effects would have helped a lot in the fight too!

Thanks again for playing, especially through to the end. All the criticisms are all valid, and I'll take them onboard as I to want to spend a bit of time polishing this game! Though I am already eyeing up a new jam so we'll see ;)

No problem, it's cool to see that you're serious about this stuff! Which jam are you looking at next? I'm considering Black & White jam but am undecided. I might just spend time building up some of the skills I want to use in the next MVM. :D

https://itch.io/jam/dcjam2022 the dungeon crawler game jam - a while back I put together a voxel engine, and think it might make for a cool aesthetic for a dungeon crawler