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thanks glad you saw the improvement, the movent code is largely the same set of libraries I put together for PV, and suffers many of the same issues (I got too carried away world building to find time for fundemental movement code). If I do a third entry, creating a fun movement mechanic is the first thing I plan to address (then again I said that this time too).

The gas was meant to act  as a locked door with the mask being the key  (as well as an obstacle to be timed) hence I ended up making it too deadly... but even accounting for that I know I can have done it in a fashion that was less annoying!

The boss fight is very rushed... I had an idea where the boss would have different states and the orbs would have responded in kind, eg a defensive state where they circled him, an attacking one where they flew out in all directions, but I never found the time, and I know a few sound effects would have helped a lot in the fight too!

Thanks again for playing, especially through to the end. All the criticisms are all valid, and I'll take them onboard as I to want to spend a bit of time polishing this game! Though I am already eyeing up a new jam so we'll see ;)

No problem, it's cool to see that you're serious about this stuff! Which jam are you looking at next? I'm considering Black & White jam but am undecided. I might just spend time building up some of the skills I want to use in the next MVM. :D

https://itch.io/jam/dcjam2022 the dungeon crawler game jam - a while back I put together a voxel engine, and think it might make for a cool aesthetic for a dungeon crawler