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You know I've been playing this game for almost a year now and I keep coming back to it just because it's the kind of game I'd like to play on my phone or tablet - there may be many others out there like it but I chose this game and it still keeps me hooked (ads and all, hehe, I don't judge - as long as they're put in the right way kinda like you did it).

I love the RPG-like system you've implemented - being able to upgrade stats and unlock gear is quite impressive, as well as your implementation of upgradable weaponry - it's always fun to upgrade that mediocre rifle into something quite formiddable (not to mention having the added benefit of slowing down time when you aim! Who knew ironsights could do that? Lol!).

If I may ask, are you willing to discuss your future prospects for this game? I'd be interested to know what you envision for this game going forward. 

I think anyone else who visits this page would be interested to know too.

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First of all, thank you for your interest in this game. Response like yours are really uplifting my spirit to keep improving the game.
As for the future of the game, the longest shot would be adding fellow survivor AI, which can also be overridden by other player...
Then, I also want/need to update level graphics, especially on the city levels, adding path  variation, small effects details etc...
And the nearest timeline would be adding more special zombies... I have made a Juggernaut which can pick and throw cars at player(spoiler :D), but I have to make special level for it since it tends to stuck on narrow passages due to it's size. It was planned to be shipped at the last update but due to that problem, I postponed it, maybe next update...
Also the special zombies that I've yet but urgently want to make is the blood witch, which basically all other special zombies combined into one package...

Also, from the reviews on the play store, people want an actual story... I think I'll have to make separate games for that :)

Well... that said, currently, I'm still focus on working on another game which I'd like to finish before IMGA global which is less than 3 months to due :)

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Hey its a pleasure, I'm glad you took the time to read my response - though honestly I never thought you would reply back so soon, hahaha!

It's great to hear what you have in store for this game - would definitely like to see more variations to the enemies in this game, too...

I think that Juggernaut monster is a really cool idea: funny enough, you mentioning creating a specific map for this creature made me think of a boss-type battle out in an open parking lot (think like at shopping centers) with the Juggernaut throwing Jeeps, Minivans, Half-trucks (maximum damage!!) and/or anything else it can find (including zombies?); however way you do it, though, I hope it to be fun and interesting!

Interesting idea of this blood witch - could it be the source of the entire infection...?  Can't wait to battle this, especially as another boss-type. 

I also would've loved to see a story in this game, but I'd also like to say, for me, it doesn't need to be a "complete" type of story - it would be nice if they're just mission-based - e.g. "reach room/safehouse X in Y time to rescue the civilians who got trapped because rescue teams got wiped out" or like where you reach a safehouse and then are told that you need to, maybe, clear one or two levels of zombies so they can safely escape the area or fetch some resources (food supplies, etc.) and get some rewards (interactions can be text based, I think like how Dead Trigger's "story" was, also its side missions).

Anyway all the best with your future projects - I hope you do well in the IMGA global awards, I bet it would help you get the exposure you need in both technical skills-wise as well as fanbase-wise!