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Wow! What a game. I love seeing things like this. I think the premise for the game you made has great potential to be expanded. I found it satisfying to cast spells, and the tooltips were easy to understand once I looked for them. But I wish I knew what the effects of combinations were before I combined them, or at least the ability to discover and log them.

All that being said, fire and water is a BROKEN strat for this game. It means the enemies almost never hit. If you only take extra dice once you unlock a second combination slot, the game becomes trivially easy, since enemies only attack you once you PASS or are out of dice. Similarly, I would love to hear why you wanted to include a pass button? I couldn't find a use for it. Even if I don't like my rolls, I would rather deal 1 damage than skip.

But, all above criticism is very superficial. The game is fun to play and easy to understand. What I do think the game NEEDS is the ability to control audio in game. But, even more important than that, please add some functionality to the end game screen. I cannot quit or restart from there, and was worried I was going to f4.

Great work on this and KEEP MAKING MORE GAMES!!!

(+1)

(Commenting from this account since I don't currently have access to my PhindieGames account)
Thank you very much for playing and taking the time to comment!
Much of your remarks were considered but simply didn't make it to the final version due to the time pressure. After combining dice to see the spell, you can still remove the dice from the 'spell altar' if you want to try and make a different spell instead. My original idea was to also be able to reference the different spells you already discovered to make considering spells you already cast a little easier.
And balance... I completely agree that it's not balanced and you will get to a point where for the most part you can avoid most damage. Funnily enough, I mostly only took few fire dice and mostly focused on water and lightning because chain lightning/thunder are pretty broken in their own right :)
(and yes, sorry for not including audio controls and a back to menu button at end game screen)

Good spot on the pass button, it is a remnant from earlier design that I simply forgot to take out.