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(+1)

DAY 75

OK, guys and girls, it's that time of the week again. You know, the time I write an update for the project. I'm happy to announce that I've managed to complete Level 2 v2.0. And it honestly wasn't as easy as I've hoped it would be. Granted, it wasn't hard, but not as easy breezy as I thought.

For one, I was left in a complete stump as to how I'm going to end the level. The previous iteration looks something like this: 

While being an extremely tense and calculated section, the above does not really fit with this second iteration, which serves as being a introductory section more than anything. 

Anyway, here is hot the last section of the level looks now:

(Spoiler alert: the oversized campfire is a placeholder)

This section definitely has better structure to it level design wise and environmental building-wise. Compared to the first version, this definitely looks more as if the person who made these obstacles worked around the environment and with the environment. Whereas the previous version looked tacky and obviously gamified. Definitely not perfect, there are still a lot of touch-up to be made, but it's a big step in the right direction.

While playing it front to back, not accessing secret areas, it has the same..."problem??" if I can even call it that. It starts as really unassuming (borderline boring to an experienced player) and a low effort type of gameplay. But excitement picks up after the first quarter of the level. I would say that the level is not really challenging, but it has kicks of excitement sprinkled all over the place.

But I'm still hesitating it calling this a "problem". At certain points, I would want to add some voiceovers (mix of walkie talkie and voice in this level) and the section that is the least challenging is basically a springboard for the voiceovers. So if the flow of each level starts off as the least exciting gameplay wise and then ramp up the difficulty for the rest of the level, I believe something cool might come out of this. But since I don't have any voice overs, I can't tell. Oh, now there's an action item on the to do list, placeholder voiceovers.

Anyway, that is all I have for today. See you in the next post. Buhbye