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Glad to hear you enjoyed all of our games!

For After Midnight we had a rudimentary implementation of undo, but it caused some issues so we pulled it out of the game. Basically, our systems weren't prepared properly so we'd have to redesign a whole bunch of stuff to support it. Hope it's not too much of an inconvenience :)

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For this length no, it wasn't really. If it had been a longer length or had a much harder difficulty, that would have been one thing. But as it is it is just that - an inconvenience in an otherwise great game and nothing more.