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(2 edits)

Good game, enjoyed the atmostphere a lot.

Controls were a bit awkward (I had to press W for a long time each time I pressed it to start advancing, as if Zoe took a second to get in a running position, yet A and D made me go full speed instantaneously).

After getting lost in the maze for 15 mins due to the awkward controls (and finding grandpa, lol, poor grandpa) and getting out, I completed the first dish and stopped the game at the start of the second quest. 

Still a good experience thanks to the wholesome dialogues and nice atmosphere


Submitted 
https://itch.io/jam/godot-wild-jam-43/rate/1449312

Thanks for playing and for your comments/feedback!

Sorry to hear about the controls being an issue, I'm not sure what it going on there. The code definitely applies the same velocity independent of direction. All I can think is at the very start of the day all movement is blocked (for about 1 second) to allow the animation to play and the audio to begin.

Regarding the maze, I get lost as well, so I left these reminders to follow. :) I should have had one of the characters tell the player about this.


Cheers.