Playable, if done in a jam. Unfortunately, the game itself wasn't designed with mind or even thought apparently given to 'fit' the theme of 'every life counts'. At a bare boned minimum, counting even 'how many times' one died at the end of "lazy game" would have veered it towards '2' on the theme fitting lens. Given how the gameplay resembled Super Meat Boy, with a unique twist... (Albert one, that with how it was implemented, sucked some of the 'fun' that could have been had on the platformer elements, in contrast to easing challenge.)