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I like the skill setup, and I like the idea that a HOTSHOT would "run out of luck", but killing a space-dude who's out of luck doesn't seem a fair shake. Is space really soooo deadly? Failing to use a terminal correctly means I get electrocuted and lose a luck? Ouch! Take care, Space Cowboy.

(+1)

Thanks! I think if you mishandle a terminal you might Retire after almost costing your crew their lives, versus Perishing which might be more suitable for a failed roll against a carnivorous rock or such. :) I think if I went further with this I'd probably let a squad develop based on characters being "out of commission" for X missions so that the people who lost their nerve on mission 1 could come back on mission 3.