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(+1)

Cool concept. Do resources flow into some kind of "town" or "market" in the end? If not, how are the end products used? Are resources like forests "replenishable", or can forest not grow back after being harvested? Think some optimization puzzles would be nice to implement, example: Goal: Produce 10 goal/minute with < 10 buildings, Limitation: 30 minutes. Different puzzles would have different goals and limitations.


Keep it up!

Thanks for the feedback)

The chains are planned to be quite long. The final resource consumption will be some kind of significant building that needs a lot of different resources. But the idea of cities is just as interesting. Maybe I should think about it.)

The forester both cuts the forest and plants it, so yes, the forest is a renewable resource)

Puzzles add stress for a while, so I didn't want to introduce that. But I think I have an idea how to do it)

Thanks again for the feedback, it's very nice)