I assume you're talking about the story when you mention the politics, and I'm not entirely clear on how it "ruins" the game. The creative mode lets anybody instantly bypass the story and provides full access to every level and mutation, so there's nothing to prevent anyone enjoying the game without engaging with the campaign.
I had a moral dilemma in the middle of developing this game because I felt like selling a game full of mindless violence did nothing to make the world a better place, and I wasn't okay with that, because there's already enough mindlessly violent games out there. I wouldn't necessarily argue that the story of the game does make the world a better place, but it does help contextualize the violence in the game and makes it all a little less mindless, if not more difficult to digest.
As an artist, I'd much rather create polarizing work because that's infinitely more worthwhile and interesting to me. Making this game independently meant that I was free to externalize the difficult conversations I was having in my head and share them in the game, which some people have enjoyed, and other people have not enjoyed.
I'm happy that you think the game is perfectly good, and I hope you enjoy playing the creative or vs mode where I promise you won't find any 'politics'.