I started off really enjoying it. It is well put together and I liked the art style. I think the silence is the problem, as much as I enjoyed the writing I found my take it all in and respect it soon turned to click as fast as you can and get through it. In part I have limited time to play and rate and I would like to get to see them all if possible so in non jam times maybe that would not be a problem. I got to the end and liked the ending. It's just too quiet to keep me in the world and the only noise that accompanied it was the frantic clicking of my mouse. I thought the story and writing was excellent and was only too long in the context of the jam. The heart that was put into it was evident and I mostly enjoyed my time waiting for the bus.
Viewing post in Unmoored jam comments
Thank you so much, that's a very nice review. I appreciate the note about sound though, and I'd also really like to see what a version of my game with music/light ambient noises would be like.
It is approximately 4,000 words, so I was a little worried it might've ended up too expansive for game jam attention spans, but it means a lot that you made it through regardless. Having written it, I don't really know what an average playthrough looks like, so if you know roughly how long it took you to reach the end it'd really help me out if you could share the time you spent on it. (Have to do that full playthrough video y'know :c )