Oof. I know this is extremely early in development, but it didn't feel good to play at all.
Let's start with the controls. They should be listed either as a file that comes with the game, on every page that distributes the game (like this one), or come directly after selecting a character. There's no reason I should have to stumble round searching for the first available level before finally getting the controls. Shift to jump is forgivable. So is A to interact. But why isn't entering a building A or up arrow. Why is it 1? Why is exiting a building 2?
So after finding the first scene where Mirdo flashes you, I went to select a level. Once again, I shouldn't need trial and error to figure out that 1-3 is the demo level. You could temporarily change it's name to "demo" or color the level name differently as to make it clear which pipe should be entered.
Now for bugs and other oddities.
- Pressing the space key instead of a number at character select results in Meach starting stuck in the ground.
- The music sometimes played in 2 streams at once, resulting in clashing music.
- Meach's hitbox is way too big.
- Switching to another window and back can cause the screen to go black.
- Massive slow down upon entering Mirdo's club.
- Meach floats like a butterfly.
- Lots of typos in the massage event, especially this glorious line: "Waiting! These I have not given permission to touch there!"
- Upon ending the massage even, the screen may flash to the beginning of the level before returning me to the masseuse's house.
- "To finish this map." Maybe have "You finished this map" instead?
Seems like there's lots of work ahead. I suggest working on the player's movement before going much further.