I can tell this is hugely influenced by What Remains Of Edith Finch (walking around a house, learning about people who died in it, playing minigames to eke out the details) and to accomplish something like that on even a fraction of the scale for a week-long game jam shows some supreme coordination and talent on your team's part.
Couldn't quite follow the story but from what I can tell it seems to be about love, loss and death at the moment of romantic climax with those lovelorn spirits haunting the house which is presumably why the main character's ex decides to go there (I think)? So the writing style does suit the tone at least, as does the motif of instruments building on top of each-other with each mini story to form a complete piece by the end, which was another really nice touch. Head-bobbing camera movement could be minimised and the minigames were quite repetitive, but I got through to the end and I had an interesting time with it overall!
(Also, why can't I look all the way down at the floor??)