Hello, solo player here with some feedback.
I really like this RPG's concept but I also LOVE free-form magic, but I have noticed with this system if you make your character a spell-caster it leaves little room for anything else skill wise. For example why build up your strength to lift that rock when you can just lift it with a telekinesis spell? It gives your character very little room to grow and evolve as they level. I know I could just play in a setting without magic or as a magic-less character but I hope there is a better way, one that doesn't involve bogging down this sleek system with tons of rules, as that would obviously defeat the purpose of it's design.
Do you have any insight on how to fix this problem that I'm just not seeing?
Thank you for your time.
UPDATE!
I've got it! Spells as traits! Have your character start out with two small spells as traits, than over the course of your adventures as you master them and get more, you get bigger and better ones! I hope this is a good idea, because I think this fits in with the intent of the game quite nicely!