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(+1)

hey there! all changes in this post are reflected in the PDF. here they are highlighted for convenience - they're small changes/tweaks so they're easy to miss in a big block of text! these are the entirety of the War Dice rules: just a consumable pool of extra dice to use as a bonus whenever.

additionally, Fiend, Lush, Smoker, Stoner, add Tripper no longer affect War Dice, instead granting +2 Max HP.


Ha, I missed it. I was focusing on the “rolling the dice” section and didn’t see it in the “making mercs” part. Thanks for pointing it out!

(+1)

makes sense, I put it in an odd place (I think this mechanic is just cosmically cursed)