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The mechanics and the way they work together are something else.

I especially love the strategies you have to come up with while thinking about your next moves - and the fact that the shot serves the dual purpose of pushing you away.

It did feel a little bit easy though - perhaps enemies could perform various other actions, like placing stun-traps or disabling certain moves when in a certain radius. Just some suggestions to mix it up - the mechanics could definitely be explored here.

Great job, this feels different!

Sorry this reply is so late, i don't check back here very often. Thanks so much for playing the game and taking the time to leave some feedback! i hadn't really planned on going back to this project (this was more proof of concept than a full game) but i agree that it's too easy in it's current state, and that there's a lot more that could be done with the rotating mechanics etc. Glad you liked it, means a lot to hear, and thanks again for trying it out :)