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Great work! Very tight! Congratulations on your first Godot Wild Jam entry!!

It is a well executed platformer with some good feeling controls and a nice power-based twist. It was a bit too punishing for a jam game, I think, with the permadeath when you have an unfortunate fall which was quite easy to do with the green alien. I think the camera could have worked a bit nicer here, and looked towards the ground at the apex of the jump, rather than lock super hard onto the character.

A couple of small pieces of advice:

- One is to not use ESC in the control scheme if you are building to HTML5 as it exists fullscreen mode. 

- On the topic of fullscreen, in your "Project Settings" in Godot, go to  Display -> Window, and then set Stretch -> Mode to "2D" and Stretch -> Aspect to "keep". This will be a very friendly stretch mode for 2D games in fullscreen. This is just something that you don't know until you do!

As others have commented, the audio balance is a bit off - In case you don't know, you can also edit and add audio busses in the game and attribute AudioStreamPlayers to a different bus depending on what it is. This is really good for managing Music and SFX separately, for example, and really handy to make this distinction as it will work well in a settings menu with a slider, for example.

Great work and keep up the jamming!

(+1)

Thank you I’m pleased to have been able to submit something.

Thank you, good to know about the difficulty. I didn’t want it to be too easy but it looks like I might have overdone it 😅

I agree about the camera I did play around with some smoothing but I couldn’t get it working like I wanted so I left it out.

Good to know about the Esc key as I wasn’t expecting it to be playable in full screen.

There are sliders for the music and sounds in the menu using the different buses but it seems that I may have missed a sound here and there 😔

Thank you for all your feedback and support 😊

(1 edit)

Ah nice. I didn't notice the menu! Well done, apologies for telling you to suck eggs haha.

There is a checkbox in the itch page for full screen playing FYI. I would always recommend including full screen for web builds as it is easy to support and makes it easy for resolution support