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(+1)

Hey there, thanks for the feedback.

If you want to look at gameboy development, the setup used is fine for getting your feet wet, but you should ultimately switch to assembly as soon as possible. The used compiler (SDCC) and the library (GBDK) are full of quirks and bugs that mess up your perfectly fine C-code so working with it can be quite an bad experience. (Being new to gameboy dev I spent hours searching for bugs in my code that actually weren't my fault in the end, just as a warning before you step in). Nothing beats seeing your own game run on the real hardware though!

Thanks for the info! I also want to try building Game Boy games. Tobu Tobu Girl managed to do a lot in GBDK in 2017... I really don't want to learn assembly lol. I'm not sure which is harder.

(+1)

Actually it's not that hard, and pretty similar in GBDK anyways. There are some basic helper functions but most of the work is setting registers directly anyways. Also GBDK creates a big overhead for function calls and stuff like that. Once you go past the hello world it can get pretty frustrating. Give it a try!