I’m a Crypt of the Necrodancer player so this type of game is right up my alley. The graphics look cute and the fact that the enemy movements/attacks are synced to the beat is awesome. The audio and music is also impressive and fits very well with the theme. In fact, almost everything about it is great, well done! However, the gameplay is too simplistic and very repetitive. I had some fun in the 1st wave, and then it already starts to wear on me because all I’m doing is circle-strafing. There are 2 elevations of movement and it seems cool but I feel like it’s not being taken full advantage of; perhaps in future there would be more variety in player attacks, enemies and attack patterns that could spice up the two-plane combat. Even after boss 3, it’s the same circle-strafing mindless zombies. I think the key to making such a game fun is to make the player feel like they are dancing, to feel like they are in the flow with all the moves they are going to perform with impact. Emphasis on impact, because the impact of my attacks in this game feel weak like in a shoot-em-up; but in a rhythm game this needs to be much more dramatic, perhaps increase the damage, add effects, make the enemies fall on their butt, powerful explosions on beat. I want to express myself freely and experience the feedback. At its current state, I feel like I’m not “answering” anything, the enemies are not really dancing with me, there’s no back-and-forth feeling. So, the enemy AI needs to be improved and telegraphing enemy attacks need to be much clearer and more impactful.
With this mashup, I feel like it’s a very difficult challenge to get the player to feel this way; even I am not so sure how to properly address this issue, or if variety is enough to solve it, so it’s quite commendable for you to try making something unique like this. I have no complaints other than the gameplay, so it’s a pretty well-made game, and that deserves praise. I still think Song of Morus is quite impressive. Great job!