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I managed to go out with the orb, with the strategy of speed running through the level until the north outer wall.

Note: you can see out of your fov thanks to the mouse :p

I like the idea. I didn’t really grasped the identification thing (and that is certainly why I didn’t really know why some of the things followed me, and others, not quite as much). I also found hard to see which cell is in my FoV (not enough contrast between the grey and the black).

The stamina management is interesting, too. The fact that I have to wait to resplenish it forces me to hide, instead of just running/walking/running.

Good work :)

Thanks!

The three monster types differ on whether they will run away from strong light or pistol bullets, and have different wandering behaviour. So in theory if you can work out how to tell the types apart in a run then you can make optimal use of resources. In practice I found doing that to be way more effort that it was worth.

Oh OK. Yeah that’s why once a monster fleed from a gunshot. But it didn’t work with the others ^^

That are actually big and useful differences (at least regardingthe pistol and light).

Maybe having hints on what there are would make them easier to spot (I didn’t see it anywhere). Because for us, players, it is actually even more work than for you, since we also have to guess what are the possible types of monsters.

Yes, I think that whole mechanic needs to be simplified a lot or just replaced. Maybe just having descriptions in the right panel that correspond directly to the monster behaviour.