Currently Mac version is untested, and i have no possible ways of getting a Mac PC to playtest the builds myself to make sure they are working, hence why i was asking the community to help me out with the playtesting of both versions,
I can vouch for Windows version working perfectly, but for those platforms it's rather unclear to me, since i have no experience working with them.
I've used Unity's default compiler for Mac, i assume i may have to tweak some things over there to make sure it works, hm.
If you have any more information you could add, it would greatly help.
Information such as:
1) Your current version of the OS
2) The hardware of your Mac OS PC.
So far from what i've researched, it may have been a bug within unity, that when you apply compression on Windows, it corrupts the Mac package. I'll try to post a repack without compression to see if it will work.
Thanks for the feedback, and for the bug report, i'll see what i can do about it!