I've been waiting for a game like this since I first read a Let's Play of Trails in the Sky! The best PbtA games are ones that go all-in on emulating a specific genre, and Shepherds uses the framework to make a game that perfectly captures the Trails experience, whether that's having a separate advancement track for growing into a mentor, "defeating" most recurring villains by eventually talking them down, or earning a title that will be used every time you walk into a room. It's also the first PbtA game I've seen that doesn't use playbooks at all, giving everyone the same moves and using character archetypes purely for storytelling purposes, which is really interesting.
Thank you very much! I will freely admit that this game started as my love letter to Trails in the Sky, but I hope it does the job for people looking for that kind of story.
I should be producing a draft of a scenario for it in the next few days, which will be free with the game, or purchasable separately.