It's bit too gamey for my test. It has solid mechanics and can understand the road trip idea but as far as actual role playing elements go it doesn't leave much room to play.
Viewing post in You Guard the Living jam comments
Agreed. I meant for the combat stuff to be more roleplay-y, where the GM and players describe what they find, how they make defenses, and how they combat whatever they're up against, but I had a hard time putting the words in there. This is my first attempt at a 200 word RPG, and it shows! I had way too many ideas to stuff in there, so I focused on getting the mechanics down more than anything else.