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(1 edit) (+1)

As expected, I did not get very far. It's pretty similar in a lot of ways to Soulful Scarlet, which kicked my ass, and on top of that I suck at rhythm games.

While you can only shoot when a beat happens, there doesn't seem to be any penalty for missing beats, so I ended up just hammering both mouse buttons as fast as I can instead of trying to stay on beat.

The environment is small, but it's visually appealing, and notably improved over Soulful Scarlet. I'm not usually a fan of bloom, but it works well here.

The narrative is not really to my tastes but I find it really interesting how you bring Chinese culture and mythology into the game, which makes it stand out among the crowd.

There was some... unusual language used. The term "final solution" is not something you want to use in any context due to its association with the Holocaust, while "don't worry, I'm special" is unintentionally hilarious because "special" is slang for "intellectually disabled".

I wish I had more to say about this one. It's quality, has some neat ideas, and improves over the last game in the series I've played, but it's just not my thing.

EDIT: I also had issues in Edge where controls just weren't registered. But it worked fine in Firefox. Probably a Unity or itch.io bug.

Thanks for playing my game, even when both gernes are not your favourite.

For the gameplay, it's harder than i expected. I sent days trying to develop a rhythm game timing system that works in Unity WebGL. It didn't go well, and the current timing system is flawful. That's also why i didn't add too much penalty on missing beats. And then I somehow sent too much time on new character models and music. Plus my personal life was getting busy.  Therefore the gameplay part is not polished.

For wording, i kinda knows about the hidden association of "final solution" and  "special", but I underestimate how native English speaker feels about these words. Maybe i should have packed the dialogue and asked for some proof-reading in discord.

Overall, i feel the concept seems working. I probably will make an update to really experiement it better.