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(+1)

Yeah, I neglected to put a health system in there. I have a good idea for one, but I won't say anything, so as not to affect the ratings.

It feels to me that losing things you've been collecting to survive might be a better choice over an explicit health system. It makes survival that much more difficult without kicking you out of the game. 

(+1)

I was thinking that the number of survivors you have left could be a health system, so everyone is all in or everyone is done. And you can gain people back over time through finding more survivors, etc. That'd need more work, obviously, on the rules side.