Interesting, but I can't tell what differences your fork has.
Could you list them? If they are more than just technological (as in code) change, if they are gameplay change.
Well there’s quite a lot to the point that listing the similarities would probably be easier than listing the differences. The version 0.1.0 release notes list a bunch of noteworthy differences compared to Naev ~0.8:
https://diligentcircle.itch.io/naikari/devlog/344951/naikari-010
Of course, though, Naev 0.8 isn’t the latest Naev release, and if you compare Naikari to the latest Naev release, it’s pretty clear that Naev has moved in quite a different direction, in particular introducing more and more RPG-like elements, completely changing the balance of the game, and adding things that, to my mind, amount to feature creep (like the stealth system and the visual novel interface). Naikari is deliberately eschewing a lot of that, and developing from what was roughly Naev 0.8 (actually slightly before 0.8) in a different way.
Since the point of Naikari is really where we’re taking it, I think it’s more useful to describe how our approach differs to Naev’s approach than to enumerate exact differences. In particular:
Hopefully that gives an okay idea of what distinguishes Naikari from Naev. Feel free to ask if you have any further questions. 🙂