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I love the presentation, and the description on the itch page was very amusing. I wish that was in the game itself. I tried to load up the game without reading the description first and was a little lost. Not your fault, but a quick blurb in the beginning I think would've helped.

The game itself is like more extreme and entertaining Minesweeper, which I dig. As a solo project, the fact that all of these elements work as well as they do is impressive. In terms of the depth, there isn't too much there yet, but that doesn't mean this couldn't be expanded on in the future. I might have made the default move speed just a tad faster, or give me a reason to use the faster movement (set a timer, perhaps).

Overall, very nice job.

Thanks! This idea did start as an analogue to Minesweeper; definitely considering expanding on Gold Trigger in future...!

The metal detector battery life bar on the left hand side of the screen was intended to be a kind of timer for how long you were allowed to hunt for gold before it ran down and the trade-off for double-clicking to move faster was to cut off the dust trail so players have less of an idea of where they'd been and where landmines could potentially be hiding.

Will definitely think about making movement speed faster overall though and some other possible considerations towards game balance 👍