unfortunately, we didn't have time to do an animation for the projectile absorption ability. The way it works is that you need to tap down right before a projectile reaches you. We wanted to do a brief animation for it, but due to the time constraints of a game jam, we just had to let the ability function but not have a set animation.
And yeah, thanks! The absurdist art aesthetic was something we REALLY wanted to get right. Honestly both of us are super proud of how the art came out in the end, especially for a game jam game.