The game has potential, but the rabbits' AI needs some more work. First, why do the rabbits only jump when I land on the ground? That makes it awkward trying to jump over the floor lasers, even with the ground-pound (NOT double-jump like the game says). To make things more frustrating, the bunnies kinda scatter upon doing a running-jump (even without doing a ground-pound), some not moving forward at all or even going *backwards*. It practically guarantees that some of them will be hit by the laser.
My recommendations: The bunnies should either jump at the same time as the player or jump after a split-second delay so they jump at the same spot the player pressed the jump button. Also, I recommend keeping the player's jump height the same as the rabbits' jump height so the player can better gauge how to get the bunnies over certain obstacles.
As for the running-jump bug, I suspect this is because you gave the rabbits collision with each other, so maybe you could have them group into formations like Pikmin so they move/jump as a group without hitting each other and losing speed. If it seems like too much to make formations for every possible amount of bunnies, you could make shorter levels with fewer rabbits per level (like how Sonic 3D Blast only has 5 Flickies per area). I do think this game could be really good and I'd like to see more levels, but the challenge should come from level design, not awkward pathfinding.
P.S. I also recommend significantly lowering the amount of time the sliding doors stay shut. It's not fun having to stand there and wait for them to open back up.