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"It feels kind of condescending to ask why" sorry, I didn't intend to come across that way, I was trying to communicate surprise and maybe confusion too, but maybe I should have chosen my words better :/

(+1)

No worries. I was being a bit overdramatic myself. 

I'd like to revisit these elements, but I'm still struggling to sort out how the logic should be.

If I were to take your implied advice on the previous comment and make the player lose when they collide with a chick (or any moving object), I expect that this will lead to frustration for the player, since they can't reliably predict ahead of time if the chick is going to move into their path on the next game step.

I'm leaning toward, if the snake doesn't eat something, it should  push the thing instead... but this leads to unanswered design questions: in particular, what happens if I push object A into object B?