It’s a pretty fun game, and I think the card effects that augment existing spells are implemented really well. The graphics and effects look flashy and good, music is awesome too. I particularly liked the sound that the enemies make when they all pop into existence, it is really satisfying to hear. The damage numbers and a plethora of bullets filling the screen is also very satisfying. Even with everything that’s going on in the screen, I could still dodge pretty well, so it’s great that the red glow of the enemy bullets is enough to discern from all the chaos. It is a very robust game that feels complete, very well done!
A minor issue I have is that it’s quite hard to get a feel for where my character’s hitbox is because of the isometric view, so perhaps some indication is needed. Other than that, the only criticism I have is that it gets quite repetitive. Similar to another submission called Zemstar Assault, it’s quite fun to play it for the first time, trying out different builds between waves and watch hell break loose, but it’s a one and done deal, I’m not going to be holding left-click for another second. I’ll give the same suggestion here as I did to Zemstar Assault, and that is to perhaps have more movement options or defensive options, some back-and-forth between the enemies (especially bosses) to spice up the monotony.
All in all, I had good fun and I am quite impressed at the effects and how satisfying they look and feel. Excellent job!