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Thank you for all the suggestions! I'm actually planning to several post-jam updates right now I'm working on a better map save format for the engine (the current one's text based, which makes level editing terrible). After this update, new levels will be added for sure. As for the new weapons, I actually had the hold-to-fire idea in my mind for a second, but then scrapped it – it just felt too overpowered. The trap idea is really good though, I'll look into making the AI better to support this – first of all though, a bigger arena would be pretty much a necessity, so I'm gonna work on the maps first. I absolutely love (no pun intended) working with Love2D, it's an amazing framework, as it makes making pixel games like this much easier than the HTML5 Canvas I've worked with before. OOP in Lua is a pain though, I'll have to add some easier-to-use, more refactoring-friendly solution to the engine. Thanks for your feedback!