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(+1)

these are some really good suggestions and ill come back to this multiple times.

already working on some things mentioned here.

thanks a lot.

I'm glad you found it helpful.

I found a couple more bugs in the current build, so I'm reporting them here. I'm writing this in the itch.io inbox reply screen, I don't know how readable the list formatting will be  when seen on the comments page but it should be readable in the inbox.

  1. DISPLAY ERRORS:
    • Cotton Robe is named "COTTOBN ROBE" in crafting list
    • Aside from LOCKPICK, items in the shop location are in "Title Case" instead of "UPPERCASE" like all other locations
  2. MYTHRIL ORE NOT WORKING:
    • no items are obtained when mining for MYTHRIL ORE (but skill EXP is given) (tested both pickaxes)
  3. BUGGY "IDLE" BUTTON:
    • STEPS:
      • unequip proper tool (like AXE)
      • go to a location (like OAK WOOD)
      • click "IDLE" to turn IDLE on (it turns on, but doesn't start (no AXE))
      • then, equip the proper tool (AXE)
    • RESULT:
      • IDLE will not start working even though the proper tool is equipped, until IDLE is toggled off and on again
  4. STACK ITEMS GET OVER-DELETED:
    • STEPS:
      • have two stacks of any item (like two stacks of 25 RED BERRIES) (stacks do not have to be next to each other)
      • click the second stack, and hold down DROP (not CONSUME) until the stack is destroyed
    • RESULT:
      • the second stack will be destroyed properly, but in addition 1 item will be destroyed from the first stack you weren't touching
      • (you had 25 + 25 RED BERRIES, and after dropping the second stack you now have one stack of 24 RED BERRIES)
  5. ISSUE WITH ALL SPEED BOOSTS:
    • I tested some more with a stopwatch and think I realized the problem, I think speed boosts (all of them) are an order of magnitude less powerful than they claim (20% instead of 200%, 2.5% instead of 25%)
    • BEGINNER'S HAMMER:
      • Clocked time to craft 20 LOCKPICKS:
        • 60.08 seconds (no equips)
        • 58.71 seconds (with BEGINNER'S HAMMER)
      • that's (60.08/58.71) = 102.33% faster (human error with stopwatch)
      • most likely 102.5% speed (game is adding +2.5% instead of +25%)
    • MINING HASTE POTION:
      • Clocked time to mine 1 IRON ORE:
        • 5 seconds each (no equips)
        • 3.9 seconds each (with MINING HASTE POTION)
      • that's (5/3.9) = 128.21% faster (human error with stopwatch)
      • most likely 127.5% speed (game is adding +27.5% instead of +275%)
  6. EQUIPPING MULTIPLE POTIONS:
    • Multiple potions of the same type can be equipped at the same time. I think this might be ok because its kind of self limited by the inventory space limit (which I like), but might not be your design intent and I can see this breaking with mining potion especially, so I wanted to point it out. Since right now, MYTHRIL ORE takes 10 seconds to mine without potions, but with 10 potions (making it actually add +275% (27.5% * 10) to 100% base = 375%) it currently takes 2.66 seconds. If you fix it so it really gives +275%, 10 potions would make it be 2850% speed and take 0.35 seconds.

Once again, nice work on the game!

(+1)

thanks a lot again.
I'll try to fix as much as I can today.

this is the math for speed boost
completion_time *= 10 / (10 + total_speed_boost)

I did it so there wont be crazy speeds like 0.00001 with a lot of potions or items.

multiple potions are intentional because as you mentioned, you sacrifice inventory space for them.

That's how I thought you'd do the speed boost equation and I agree the logic makes sense.

The issue I'm pointing out is the scaling you're using for the things contributing to "total_speed_boost", vs how they're displayed in the game.

For example, MINING SPEED POTION's boost is displayed as "+275%" in game. I'm guessing that the value stored for that effect is "2.75", but in your equation you're using "10" to represent "100%". That means "2.75" is actually contributing "+27.5%" relative to 10, instead of "275%", which gives the value the results I'm seeing in-game for mining iron ore:

completion_time *= 10 / (10 + total_speed_boost)
completion_time = 5 seconds
total_speed_boost = 2.75
5 seconds * 10 / (10 + 2.75) = 3.9216 seconds

(and 3.9216/5 = 1.275, or "127.5%")

So either the effects in-game aren't showing properly (gold cooking pot should show +20% instead of +200%), or you need to adjust your equation or the values (probably just by changing the "10"s in the equation to "1"s)

Added note: I didn't get far enough to be able to check if these were giving their items properly or how the items worked:  red and gold mining locations,  mythril bar smelting, great woods, cotton, level 50 gathering, last 2 potions, last 2 enemies. Might want to double check to make sure they give items, as well.

If you can't fix everything quickly, don't beat yourself up about it!