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Deleted 2 years ago
(+1)
It did crash my browser however... Not sure how that happened.

I think it has something to do with size, I mistakenly put source assets (svgs) and actual assets (png) side by side, and godot just included them all, although the svgs are never used. I'm just pushing a new version with SVGs no longer included. I can no longer reproduce the crashes now.

Thanks for the feedback!