I've found some errata for the chapters included currently. I would like to clear up any confusion here.
Introduction_r3 pg 16 lists variable weapon damage, but all humanoid-sized weapons should deal 1d6 damage.
Venturing Forth pg 1 states you gain a point of XP for delivering the recap. It should instead state you may clear a point of Exertion. If you have no exertion, you may clear the Frightened or Exhausted condition.
Exploration pg 4 states that under Dim Light you suffer a -2 to ranged 'to hit' rolls. It instead should state that ranged attacks in Dim Light are 'Tough Shots'.
Combat pg 11 states that Morningstars have an increased chance of damaging chainmail. Morningstars have been removed from the game.
Combat pg 11 under Damaged Armor should state it suffers a -2 to defense and loses all damage reduction.
Have y'all discovered any other discrepancies? Lets talk about them here.