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We have received your feedback, and we have listened to you!

We've worked hard and changed some stuff, listed below.

Rember that, if you have some suggestions, you can write a post on our discussion board on Itch.io or Join our Discord Server.

Change Log 0.1.12a

  • Modified in-game target system to randomly generate targets based on available buildings.
  • Grim Lord portal towers now give additional protection to Grim Lord when active (including visual feedback).
  • Portal Towers now have a visible health bar.
  • Enemy souls now are colour-coded to represent their value (darker means a higher amount).
  • Ranged enemies now have a visible health bar (this should make them more visible).
  • Changed colour of enemy projectiles.
  • Health increasing upgrades now adds to the current health points of the Grim Lord (and not only to max health).
  • Added new in-game upgrades.
  • Added incremental re-roll upgrade (In-Game upgrades have a chance to show up, so re-rolling increases the chance to get offered a rare upgrade).
  • General game balancing.
  • Portal Towers now damage enemies on spawn/despawn (thunders are directed at damaged enemies).
  • Grim Lord minions are now semi-transparent.
  • Limited the maximum number of spawnable ranged enemies during waves.
  • Revised some upgrades cost and dropped soul amount.
  • Added a how-to-play menu.