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This game always crashed for me in the browser (Chrome, Win 10), always as soon an enemy collided with one of the player ships. When I downloaded the Windows version, it worked fine.

I wish there was an AI or follow mode for the buddy ship since I didn't have someone around to play with. I like the gameplay, cruising around and firing the cannons feels good and the slow turn fits for a sailing ship. I expected the cannons to fire broadside shots, but I guess they don't have to be. Maybe could be an option. I was imagining how it would be cool if this were more developed and there was little crewmen on your ship and when you got rammed, they got boarded on and fought a little battle before you lost HP. Thanks for your game!

I have no real idea why it crashes, on my (low spec) laptop it crashes as soon as it loads, on my pc it works fine. Interesting that it only crashes for you when colliding. I think it may have to do with size, we also put source assets into the godot project and godot imported them all and bundles them on export, although they are never used. Maybe I'll push a version with the source assets not included anymore, at least on my laptop that fixes the crashes.

To be honest we only did an web export because we saw that many other games have one and that it should also be easy with our engine. So we just exported, but did no real tests, e.g. shooting is on ctrl, other ship sailing north is w, so if both actions are done at the same time the browser tab closes.

they got boarded on and fought a little battle before you lost HP.

That sounds like a pretty good idea. I think I'll include that!