Also your final boss is cheap as fuck, curb your stun mechanics please. It's not fun when you punch a boss once and RNG decides whether or not you unavoidably lose 8 fucking health. At least let us counter his moves.
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You might have hurt Jeff's feelings - lol. I can safely say that depending on the character and the set of moves/abilities - it definitely determines your experience of the final boss. You should have seen some of the other guys that we had to make easier in earlier versions! Thank you for your feedback.