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Yep! She just says it'll take a while to analyse it, and I should find some other way of getting people to reveal their guilt.

Hmm, did you give Clawdette to the investigator? 

Ah, that was it! I thought I had...

For future projects, might I suggest some system that lets the player know if they've already exhausted a line of dialogue? So it's easier to tell what you haven't asked already.